AI Insights · Timothy · October 2021
Top Down Games Performance on iOS in Romania: Q3 2021
In Q3 2021, top down games like Count Masters: Crowd Runner 3D, 8 Ball Pool™, Clash Royale, Brawl Stars, and Among Us! showed varied performance in terms of downloads, revenue, and active users on iOS in Romania.
In Q3 2021, the top five top down games on iOS in Romania exhibited diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides an insightful look into their performance.
Count Masters: Crowd Runner 3D showed a notable decline in weekly downloads, starting at around 25.5K at the end of June and dropping to approximately 2.5K by the end of September. Weekly revenue for the game fluctuated modestly, peaking at about $59 in early September. Active users also saw a decrease from around 50.2K to 12.4K over the quarter.
8 Ball Pool™ experienced a more stable performance. Weekly revenue ranged from roughly $1.7K to $4.4K, with a notable peak in early August. Downloads remained relatively consistent, with a slight increase towards the end of the quarter, reaching up to 3.8K in mid-September. Active users showed a steady climb, starting at about 41.5K and ending the quarter at approximately 45.8K.
Clash Royale had varied weekly revenue, peaking at around $14.9K in early July. Downloads showed a slight decline, ranging from 3.4K at the start to about 1.8K by the end of September. Active users followed a downward trend, starting at approximately 45.9K and ending at around 33.1K.
Brawl Stars also exhibited fluctuations in revenue, with a peak of about $17.7K at the end of June and a low of around $6.8K in mid-September. Weekly downloads remained relatively low but steady, hovering around 2.5K at the start and dropping slightly to around 1.8K by the end of the quarter. Active users saw a slight decline from approximately 103.4K to 86.3K.
Finally, Among Us! displayed consistent revenue performance, peaking at about $145 in early September. Downloads were stable, ranging from around 1.4K to 2.1K throughout the quarter. Active users saw a gradual increase from about 6.8K to 8.7K by early September, before stabilizing around 7.3K towards the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.